A ladder is added to the children room to access the top part of his house. Take the book on the toilet. The player must use the water wheel to make water flow through all the pipes. To get the battery, cut the web with scissors. The best unofficial guide for neighbor alpha game, developed by a fan of hello, perfect for beginners and intermediate players. Download Apk (1 MB) Technical details. You need to find the numbers around the room that match the colors on the lock. The red lock has a different design. Climb up to the second floor again and cut off the patch from the carpet. Shindo Life codes: Free RELLCoins, Spins and XP, Clicker Simulator Codes: Double Luck and Hatch Bonuses, Destiny 2: Lightfall | How to get Cloud Accretions, Anime Fighting Simulator Codes: Free Chikara Shards and Yen. From gaming trends to the latest blockbuster anime, DualShockers keeps you ahead of the curve. Cut through the web to grab the brown model. Copyright 2000 - 2023 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games. From gaming trends to the latest blockbuster anime, DualShockers keeps you ahead of the curve. If you suddenly lost your crowbar, there is a spare here. Put the fish treat in the cats bowl so the cat will stand up, revealing the 1 button for the cash register in the front of the bakery. . After turning the wheel, pull the red lever. Head left inside a room with a locked fridge. Then go to the toilet and raise the toilet bowl - the number "9". Down here, interact with the newspaper on your right, then the key on your left and open up the storm doors to escape. Using the crowbar to escape. Interact with it and you reveal a three-digit code lock. You will receive a girl's doll. After regaining control over the main protagonist, go towards the ball. Grab two boxes and head back up the ladder. Also on the table, take away the bird model. After leaving the shaft, go rightwards. There is a fire extinguisher in a red case on the wall, between the blue cabinets and the white chest of drawers by the cat. As you approach, you will notice that the ladder has been raised. The three letters of the show gives you the code NOT, which you can turn the code to. File Name: com.hello.newneibortips-v1.-appsonwindows . Flip the switch on the wall next to the gauge, which should be all the way over into red now that you have turned on all the pipes. Move the hour hand (short hand) one position past the nine. This gives you the second key for the basement. Now, bounce in such a way as to jump over the wooden fence. Here is our official Act 2 SpeedRun walkthrough of Hello Neighbor, where we are using the Key to escape. Climb across the branch on your left to access the treehouse, then interact with the picture of the robot on the wall. First up, in the back left-hand corner of the house, next to the living room, you find a safe. Youll see a crocheted tapestry with a heart embroidered on it on the wall between the bed and the desk. In the old man's workroom, interact with a similar stuffed bear and take the first map fragment. Pick up the handle from the floor in the crate. On the left, you will see a locked chest under the stairs. Cut the patch with scissors. Enter the kids room at the end of the hallway and walk to the pillows to cut a stitch and collect another piece. Each key is found after solving a puzzle inside 910 Friendly Court while hiding from Officer Nielsen, whos guarding the house. And Act 2 of the first-person horror sequel is no different. After being caught in the basement in Act 1, Mr. Peterson kidnaps Nicky Roth and locks him in the basement in another room. Once done, it will create an ice floor for Nicky to walk on. Head around to the side (the area with the ladder inside the fence leading up the roof) with the shovel in hand and look for the section where there's dirt instead of grass. Now look to the right of the doll house and use your crowbar on the wooden board on the wall. Stay safe on your return to Hello Neighbor with this walkthrough. The code from the cash register is indicated in the photo next to it - "1576". Head outside and go across the road. How To Beat Act 1 In Hello Neighbor 2. Let us know in the comments! Inside is a figure of Hello Neighbor himself, Mr Peterson. Each key is found after solving a puzzle inside 910 . The Dollhouse will open and reveal one of the four basement keys. Next to the window is a doll house with three pressure plates on top. HELLO NEIGHBOR MOBILE ACT 2 WALKTHROUGH Trong video ny, ti thc hin nh gi y HNH NG HELLO NEIGHBOR MOBILE 2. You will need it to find the scissors and get to the second floor. To open it, you need to activate four boar heads in the allotted time. You will receive a wand, which must be inserted into the hand of the statue. Inside, take the cookie and put it in the cat's bowl. If my video helps you please hit the like button to the video. Leave him there, and now you can run back down to the bathroom. RELATED: Hello Neighbor 2: How To Beat Act 3. Go into the room with the sofa before the bedroom, snip the crime tape and grab the first photo piece from the shelves behind. Get out of the bedroom and keep going to enter the room at the end of the hallway (the kid's room). Take the key from the wall, and open the door with it. Use the controller again to return the car and pick up the key. The head is inside. Insert the battery and pull the lever twice to make the car bring the key. If you click on a link and make a purchase we may receive a small commission. When you do this, the hero will faint and wake up in his house. In this video, I will be showing how to find the red key to escape from hello neighbor act 2 quickly. Its design is the same as the blue lock. Return to the room to the left of the bedroom. Cut it with scissors and take the second layout of the house. The final key will be inside a hidden drawer on the bookcase next to the picture frame. Use all four keys to unlock the basement and investigate the Neighbors activities, only to find a newspaper about the Museum closing and its missing keys. Its not necessary to collect them, but it is crucial to find them to know the cubes numbers. Starting in the weird, fake room you discovered in the previous act, there's nothing immediately to pick up or throw, and the door won't unlock. Glance through the window where the sheets have . -9 Go through the doors, and turn right immediately to see a display case with a spiderweb on it. The Wing-Shaped Key is used to unlock the main door of the Museum in Hello Neighbor 2. Take the scissors from the desk on the left. You can streaming and down Off to your right in a broken section of a fence is a pipe with a red turn wheel. Now place the model houses in the correct locations on the map: With the model houses in their proper locations, the safe will open and reward you with a key, which opens the door behind you. You need to distract the animal. But what is the answer? The camera is in a locked box (use a crowbar). Developed by Dynamic Pixels and published by tibyBuild Games, It's a stealth horror game that was released back in December 8, 2017 on PC, Android, PS4, Xbox One \u0026 iOS.NEW CHEAP GAMES: https://www.g2a.com/r/the-gaming-worldFollow our Facebook page: https://goo.gl/XNC4cLFind out more on the official website: https://www.helloneighborgame.com/Hello Neighbor is a stealth horror game about sneaking into your neighbor's house to figure out what horrible secrets he's hiding in the basement. Drop one box on top of the other, and jump up on top of the fence. RELATED: Hello Neighbor 2: How To Beat Act 3. -4 There are two keys in the upstairs of the Peterson house and theyre quite difficult to get - you will probably be caught a few times trying to collect them. And that's the end of our walkthrough for Hello Neighbor 2 Act 2. Cut the web with scissors to get to the dumbbell. Under the stairs, there is a hole where you can hide. Here youll see a trampoline. Use the crowbar to get to it. Starting in the strange, phony chamber you discovered in the last act, there's nothing to pick up or dump right away, and the door won't open. This will turn on the coils in the flooded room, freezing the water. A huge wooden wall with a barbed wire fence was added all around the lawn and house. Really enjoying climbing through that backyard window? To beat Act 1 in Hello Neighbor 2, players must collect four keys to unlock the Neighbor's basement. After finding all the pieces, you will receive a complete map with a mark where you need to dig. Set the wheel on the red band part of the pipe on the right side, and repeat the process yet again of turning and removing the wheel. Look for a segment of fence near the ground where you can use the crowbar to remove several black metal tacks. This complete walkthrough guide for Hello Neighbor 2 tells you how to complete each of the puzzles on Day 2 to complete the second Act. Hello Neighbor 2 Guide: How to Solve the Model House Puzzle in Act 2, Hello Neighbor 2: How to Get All Museum Keys, Hello Neighbor 2 Cage Code Solution Guide, Hello Neighbor 2 Complete Act 5 Walkthrough Guide, Hello Neighbor 2 Complete Act 4 Walkthrough Guide, Hello Neighbor 2 Complete Act 3 Walkthrough Guide. Upon forcing the Baker to investigate the second floor, quickly jump out off the balcony and complete the following steps: The clock puzzle requires a series of steps: To open the cash register, type in 1576, which can be seen on the photo to the right, and take the Wing-Shaped Key. Now go outside to the balcony through the door near the bed. Turn the wheel after it's been set down (you should hear water gushing), then pick the wheel back up so you can repeat the process at another location. Head outside near the area where the pipe is jutting out of the ground, and break the single window facing the side fence (next to the pipes and opposite two other windows facing the back fence). In the last cut scene, you will see paper airplanes scattered around the city. To do this, go up to the master's bedroom and climb through the window. Approach the main entrance and go up the stairs. And Act 2 of the first-person horror sequel is no different. Get on the bed and start jumping like on a trampoline. Inside the bedroom, there is a patterned square at the end of the bed. Walk along the branch and climb into the house. You can safely walk around the territory, but it will not let you dig the ground. Go to the mayor's bedroom and set the steering wheel in its place. Insert the battery into the toy and press the lever. There is nothing to do on the second floor now. Well show you the solution to just about every required puzzle in the whole game, however, we will keep spoilers to a minimum to preserve your experience. Enter the newly revealed hidden space and look left. All gears must be placed in the grandfather clock on the first floor. Climb onto the chair, then onto this platform until it rises again. A passage will open. Hello Neighbor Act 2 Walkthrough. It lies in the back pocket. Hello Neighbor act 2 red key is located on a small hous. However, before we go up, there are two things to do in the bakery's kitchen to open the locked book on the second floor. Inside is the key to the neighbor's house. All logos and images are copyrighted by their respective owners. Additionally, the player had to remove the . Install Steam. Lure the bakery owner out of the kitchen and inspect the freezer. Enter the room and pull the lamp by the closet. He will move away and you will be able to pick up the hand with the sword. It's been there a while now, this anger, everywhere we turn. Run to the missing boy's hut and follow the road with the forbidden signs. Hello neighbor act 2 walkthrough starting in the weird, fake room you discovered in the previous act, there's nothing immediately to pick up or throw, and the door won't unlock. Insert it into the device on the wall and activate. Take the red house from the safe and place it in the right corner. Examine the green box and take the knife switch. Place the switch handle in the slot next to the train set, then pull it. Remember the kid's room you dropped into from the roof? The lift going to the Children Room was removed. -1 Red key escape is one of them, in this video, I will show you how to escape by unlocking the red lock. Hello Neighbor Act 3 Walkthrough: https://youtu.be/z-F5IBgAHe8 (Mission 1)In this video, I will show how to get the red wheel, wrench, and how to defeat the patrol shark. Use the scissors to cut the cobwebs in the green shelf immediately to your left, and grab the blue lamp sconce. Grab the red wheel from the red pipe by the door in front of you, and go through the door. Watch the cut scene, after which the main character will be in his house. The letter is here. Go to the door and look through the keyhole. This means collecting four keys and unlocking the door in the middle of the home. There are some boxes lying around - take four of them. The clock will indicate the time - "11:35". Open the book on the table and take the wrench. Just like in the beta, the mayor's annoying dog hangs out in the yard, but at the moment it is not dangerous. The player again must get the dollhouse key and unlock the bathroom. You can't reach it yet, though, because it's so high up in the air. File Name: com.guidecheats.GuideforHelloNeighbor-v1.1-appsonwindows.com . He escapes the house and Mr. Peterson sees Nicky run away and starts to pursue him. Put the dolls on the dollhouse in the same way as shown in the picture on the refrigerator (from left to right): Leave the missing boy's house and go to the treehouse. Return it to the frame, but before you do, right next to the pressure plate is a cushion you can snip open to find the final piece of photo. Drop a box in front of the window and jump inside to find an odd hallway room with a light switch, door, and a blocked-off area covered in junk. Go look at the window where the boards fell over, and . RELATED: Apple Arcade: Best Puzzle Games, Ranked. Act 2 Complete Walkthrough - Red Key Escape - Video guide by the youtuber The Gaming World, Game by Dynamic Pixels & tibyBuild Games. Sneak upstairs, go through the door, and interact with the display case on the left side. Move the minute hand (long hand) one position past the six. The puzzle involves collecting small houses and placing them on a map. Use three letters from these words to open a secret passage - "NOT". In the green crate under the desk, there is a lever. Then, head to the kid's room and place the weight on the blue square across the pillow tent. While the hunter is distracted, you can inspect the room. Here on the table you find the cog. Use the key to open it and grab the fish-shaped treat. It is in a shack high up on the house. Please enable JavaScript to see comments. Take the key and run to the basement. Following the cutscene bridging Act 1 and Act 2, youll awaken back in the television station. Nicky goes to his house and Mr. Peterson goes back in his house. Finally, return to the room that you woke up in after you crash and next to your van is a boarded door you can now open with your crowbar. You can get to it from the opposite side. Just like in the first Hello Neighbor, your task for today is to find a way into the Petersons basement to search for clues. Inside the crevice is a figure of the Peterson girl. Set the last house and take the key to the upside-down room from the safe. The next morning you will see the police who cordoned off the house of the missing boy. Take the grid and enter the shaft. Break the window on the second floor with the crowbar. Climb to the far one and jump from it to the platform above. Mysteriously, the Lego guy will be back on the toilet and the crowbar will be unlocked -- grab it out of the Lego guy's hand! Exit the room and head down the staircase to get back into the main part of the house. Unlike Act 1, the Mr. Peterson's house is different in color, size, and a huge wall surrounds it. With that in mind, this walkthrough guide is here to help in furthering your investigation, providing all of the solutions and answers to the puzzles you'll face in Act 2. Return to the pump and again place the wheel on so you can turn it, then pull the wheel back off. Go back in there and use the key on the dollhouse. Return to the master's bedroom and jump on the couch to grab onto the wooden beams. We'll go through each in the most efficient order below. This is the cause of the story of Hello Neighbor 2. Use the wrench twice to open it. Hello Neighbor 2. Once the ice melts, use the fire extinguisher. Here is a letter. Take it, and place it on the clock. Use the key to unlock the book on the table and get the 6 button for the cash register downstairs. You can find that one over here, as well as getting info on the oddball changes implemented withFriendly Mode. The biggest news of the day airdropped to your inbox. Hello Neighbor: Hide .. May 10, 2019 For the first time, part of it appeared in Beta 3, and the objectitself . , , . Hello Neighbor Act 2 Walkthrough. The cash register button should be on the cats bed. So you can cut the flower on the balcony and get the number "5". Inside the secret room under the stairs you find an extra crowbar and a figurine of the Peterson boy. The fact is that artificial intelligence in this game is self-learning. Go through the ventilation, go to the right and go up the . Climb up the metal platforms that lead towards the red house up in the air supported by yellow stilts. You need to be clever and sneaky to work around him, get the keys you . Its a deep and complex game that can be more difficult than you first expect, and when its so easy to lose your bearings, get stuck and not know where to go next, a Hello Neighbor 2 walkthrough is a useful companion to get you through the game. Looking for the Hello Neighbor Act 1 puzzle walkthrough instead? Finding the red key to open the front gate. Pick up the green gear. Directly at the safe lies a cube with the number "8". Will also show you how to find a shovel and the golden key to open the tiny house on the 1st floor.Here is the video Index by Time:How to get red wheel: 00:33Where is the wrench: 00:51How to defeat patrol shark: 02:12Where is the Golden key: 06:10How to unlock the freezer door: 06:57Thank you so much for watching the hello neighbor act 2 red key escape walkthrough, hope you know now how to escape from Act 2. The fourth block is inside the fridge in the kitchen, behind the dinner plate. I recommend going forward until you see the pipe junction, then crouch, turn right, and slowly move forward until you fall onto the pipes. This head hangs on the wall in the basement, to the right of the stairs. This leads Quentin to believe the Neighbor has moved to the Museum. beyond the old-fashioned clock, look on the left wall by the bathroom door to see a digital clock on a shelf. There's a hole in the center of the floor here -- go down the ladder inside the hole to gain access to a kid's bedroom with a dollhouse. Jump off the platform on the red planks visible above. Enter the bakery through the window on the front right side, to the right of the ladder leading up near the entrance. Once Quentin wakes up you have a small open world to explore. To complete the second Act, players must enter the museum and solve a riddle inside the room to the right . The four puzzles are: To get the cash register key, follow these steps: RELATED: Stray: Things That Will Hit Home For Cat Owners. With the hands in the correct positions, a small door will open at the bottom of the clock, revealing the 7 button for the cash register downstairs. Crouch down at the end and slowly move forward to reach the second lever that was previously too high up to access. When the man put the steak on the grill, put out the fire and take away the meat. On the monitors, you will see a police officer outside a house and this is the one you need to investigate too. Get inside and look around. Insert all the letters into the inscription on the refrigerator and take the antler. Note: its OK if Imbir finishes eating the fish treat and sits back on the bed before you grab the button; youll still be able to pick the button up once youve placed the treat. Go to the second floor and enter the bedroom. Click on the lever again to get the key. Get out from the bathroom window and jump left to the balcony. After being caught in the basement in Act 1, Mr. Peterson kidnaps Nicky Roth and locks him in the basement in another room. Run into the room on the left and turn on the TV. Place it under the picture of the boats in the kitchen. Immediately open the door on the left and pick up the red valve. They're far more stylish than your average video game website tat. If you haven't made any noise or attracted the attention of the cop before, you will notice that he is in the house on the first floor. Here is our official Act 2 SpeedRun walkthrough of Hello Neighbor, where we are using the Key to escape. Climb up the beams and activate it. You need to enter three letters. Now, you find yourself opposite your neighbor's house. In this video, I will be showing how to find the red key to escape from hello neighbor act 2 quickly. About halfway across the pipes you should see a red band segment that looks like it should have a lever, but doesn't. Nicky wakes up, and then a light from a window falls and Aaron Peterson unlocks the door. Use it to get rid of the wood on the door and watch the final cut-scene. The wheel will be removed, and a bunch of gunk will be spraying out all over the ground. After that, if you try to switch channels, you will see the correct sequence. You can have a little fun and try to steal the key of the policeman belt to open his car for a donut and you can also turn on the siren which will make him come outside. It has the first "upgraded house" to be in the full game. Ciao vicino solo singleplayer. Go to the yellow shelves in the neighbor's yard, and stack the boxes. Developed by Dynamic Pixels and published by tibyBui. Hello Neighbor 2 is now available on PC, PS4, PS5, Xbox One, and Xbox Series X/S. by Jonathan Moore. My second piece of advice is to immediately slot an item in its appropriate place as soon as you get it. Inside you find the first cog, which can be placed into the mechanism by the barn door. It hangs in a cabinet in the kitchen. The bush outside will be yellowed and withered (instead of vibrant green as it was before). The first is located directly at the microwave. Install it to the left of the big picture and activate both lamps. 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